Note: I
am something of a "chess geek," attaining an official
"expert" U.S.C.F. rating when I played tournament
chess, so this DVD may have more interest for
me than it would for non-competitive chess players.
I once met Garry Kasparov during the 1992 National
High School Championship in Lexington, Kentucky,
where he spoke and greeted all participants.
I had
previously seen him compete live for the first
two games of the 1990 World Championship against
Karpov in New York City. The second game was a
spectacular win for Kasparov that inspired many
in the audience (including me) to stand and shout
"GARRY! GARRY!" So when I brought a book of the
match opened to a page featuring that game, Kasparov's
eyes and mouth instantly smiled and exclaimed,
"Good game!!" Nothing makes a chess champion's
day more than a satisfying win over a difficult
opponent, yet nothing can bring on a depressive
state more than a devastating loss.
Filmmaker Vikram Jayanti
begins Game Over: Kasparov and the Machine
with visual references to a historic icon “The Turk,”
allegedly the first chess playing machine that played
very strong chess. Consisting of cabinet with a
turban-wearing mannequin seated behind, the “machine”
was actually a magician's hoax, relying on a hidden
chess master within its confines to make its moves.
It most famously angered Napoleon Bonaparte by soundly
checkmating him on the 24th move--not that the general
was a good player (he amateurishly brought his queen
out to the f3 square on the second move), but he
wasn't used to losing. Neither is Garry Kasparov.
Actually, no chess World
Champion can ever gracefully accept defeat—being
the best in the game naturally brings out a degree
of arrogance (a belief in your mastery over lesser
players). But Garry Kasparov has been a radically
different sort of champion, especially when compared
to the reclusive and insane Bobby Fischer or the
restrained Anatoly Karpov. Energetic, engaging,
friendly, and charismatic—Kasparov has been the
foremost chess promoter in history (as well as arguably
its greatest player).
Tirelessly circling the
globe, Kasparov has frequently appeared on television
shows (even humoring David Letterman by carrying
on a “correspondence” over several nights), played
numerous simultaneous exhibitions, competed in prestigious
tournaments, founded chess schools and programs,
and started a comprehensive chess website to publicize
the royal game. But the biggest promotion Kasparov
undertook was his historic "Man vs. Machine" matches
against IBM's Deep Blue computer in 1996 and 1997
with Kasparov easily winning the first 4-2 but shockingly
losing the re-match 3 ˝ - 2 ˝. The documentary primarily
focuses on the last “Man vs. Machine” match but
covers additional background to flesh out the human
protagonist. (Note: Deep Blue was unavailable for
most of the film due to half of his hardware being
locked up in mothballs while the other remains on
exhibit at the Smithsonian)
Kasparov is truly a genius,
but he's also very human, as illustrated graphically
in Jayanti's film. The pain of losing that 1997
re-match with IBM's Deep Blue computer clearly remains
in 2003 when Kasparov revisits the NYC match site.
Despite the hurt, Kasparov acts as gracious host,
continuing to believe that IBM had rigged the match
in their favor primarily to promote the company
and boost stock sales. As he reflects on the match:
“It was a great idea. I liked it, and I played straight
into their hands.”
The documentary does reveal
evidence that indicates that Kasparov's claims may
not be due to the usual paranoia that goes into
such contests or due to standard claims by match
losers. Vague insinuations are made by juxtaposing
images of a dimly lit Soviet chess club with the
secretive corporate world, but IBM's most questionable
move is the fact that they retired Deep Blue immediately
following the match and completely shut down its
chess computer research department. Why invest the
money they did and discontinue after defeating the
World Champion after one six game match? A rematch
was warranted, especially since the match score
stood at 1 each and since Kasparov had played badly
the second time--playing more to beat a machine
than to play his usual complicated attacking style.
The film doesn't go into
details about the decisive final game, but it was
a disaster and completely out of character for Kasparov.
The world champion uncharacteristically chose a
very quiet and solid Caro-Kann defense for his black
pieces but completely blundered the opening on the
seventh move by allowing Deep Blue to sacrifice
his knight for a pawn to force Kasparov's king to
remain open to attack in the middle. It's a well-known
trap that even average players avoid, making it
unfathomable that the world's best chess player
would allow this to happen. Chess players around
the globe collectively stared in disbelief at Kasparov's
7. ... h6 move that meant instant doom--this wasn't
even a game. Deep Blue wouldn't even be required
to get past its opening Caro-Kann book knowledge to finish
off the world champion.
What the film illustrates
most graphically are significant details about game
2, in which the computer confounds Kasparov during
a complicated endgame by refusing the expected “machine
move” pawn grab and making a quieter “human Grandmaster
choice” that completely unnerves him. Visual juxtapositions
with the legendary "Turk" machine are made while
Kasparov verbally wonders if IBM has somehow incorporated
a flesh and blood Grandmaster to fill in the computer
gaps to create an unbeatable combination of “brute
force” and Grandmaster intuition. IBM never did
deliver the promised printouts of its logs, which
makes the corporation suspect.
Archive footage confirms
that Kasparov's initial confidence is visibly destroyed,
and the IBM team is taken aback by his charges—led
by Grandmaster Joel Benjamin, who was employed by
IBM to teach and help program more sophisticated
chess knowledge into Deep Blue. Benjamin and the
other geeks hired to program Deep Blue to defeat
the world champion reminisce fondly about the match,
but steadfastly insist that they weren't engaged
in monkey business. Kasparov did face unknown challenges
since the computer people had access to all his
tournament games while Kasparov had no background
on his machine opponent--and even if he did, programmers
could shift the computer's thinking process overnight.
That's precisely what distressed Kasparov in game
2. After playing like a predictable machine patzer
in the first game, Deep Blue suddenly began making
human Grandmaster moves. The computer's personality
change discombobulated Kasparov so badly that he
missed a draw by perpetual check and resigned instead.
He never recovered.
Whether IBM rigged the contest
or not is disputable without a full set of facts,
but the documentary does visually re-emphasize what
many chess players suspected after seeing only the
game logs of the contests. Those games offered proof
that Kasparov didn't play his natural style and
played his poorest public game in the finale. Joel
Benjamin had told his co-workers that they had “broken”
Kasparov after his frustrating draw in the fifth
game.
That much is pretty clear
in the film, and perhaps indicates the biggest advantage
that a cold, calculating computer has in chess.
When Deep Blue's program crashed, a time-out was
called, and technicians were dispatched to get the
computer booted up and running again. For humans,
chess is an emotional experience. But when the human
machine breaks down emotionally, match officials
don't pull the plug and have technicians re-boot
the player. Although computer geeks and IBM may
feel satisfaction for achieving a long sought after
goal of defeating the world champion, most chess
aficionados still regard Kasparov as the greatest
chess player of all time.
Game Over contains just
enough information to interest most geeks, but hardly
any film could ever satisfy a true chess devotee
(considering the hours spent playing and analyzing
the latest tournament game). It doesn't contain
enough information to state definitively exactly
what went on during the 1997 "Man vs. Machine" match,
but it raises questions that continue to be debated.
The film won't appeal to most mainstream audiences,
but no serious examination of the chess world could
accomplish that. On the other hand, anyone who was
intrigued by the Kasparov vs. Deep Blue news stories
just may find the film interesting on a human level
since it doesn't dwell on the strategical and analytical
aspects of the game.
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